Abstract

Skeleton curves and surfaces have many applications in computer aided design and analysis and the construction of skeletons has been an active area of research. We consider the inverse problem that of recovering boundary surfaces from given skeleton elements. The skeleton of any 3D object will, in general, consist of curves and surfaces. Therefore, any boundary reconstruction algorithm must systematically process the surfaces generated by the skeletal curves and the skeletal surfaces. In a companion paper (Part I) we considered the reconstruction of boundaries corresponding to skeletal curves. In this paper (Part II) we consider the reconstruction of boundaries corresponding to skeletal elements that are surfaces. Implemented examples are also included.

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