Synchronous collaborative (“multi-user”) computer-aided design (CAD) is a current topic of academic and industry interest due to its potential to reduce design lead times and improve design quality through enhanced collaboration. Minecraft, a popular multiplayer online game in which players can use blocks to design structures, is of academic interest as a natural experiment in a collaborative 3D design of very complex structures. Virtual teams of up to 40 simultaneous designers have created city-scale models with total design times in the thousands of hours. Using observation and a survey of Minecraft users, we offer insights into how virtual design teams might effectively build, communicate, and manage projects in a multi-user CAD design environment. The results suggest that multi-user CAD will be useful and practical in an engineering setting with several simultaneous contributors. We also discuss the effects of multi-user CAD on team organization, planning, design concurrency, communication, and mentoring.
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June 2016
Research-Article
Collaborative Design Principles From Minecraft With Applications to Multi-User Computer-Aided Design
David J. French,
David J. French
Department of Mechanical Engineering,
Brigham Young University,
Provo, UT 84602
e-mail: davidfrench11@gmail.com
Brigham Young University,
Provo, UT 84602
e-mail: davidfrench11@gmail.com
Search for other works by this author on:
Brett Stone,
Brett Stone
Department of Mechanical Engineering,
Brigham Young University,
Provo, UT 84602
Brigham Young University,
Provo, UT 84602
Search for other works by this author on:
Thomas T. Nysetvold,
Thomas T. Nysetvold
Department of Mechanical Engineering,
Brigham Young University,
Provo, UT 84602
Brigham Young University,
Provo, UT 84602
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Ammon Hepworth,
Ammon Hepworth
Department of Mechanical Engineering,
Brigham Young University,
Provo, UT 84602
Brigham Young University,
Provo, UT 84602
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W. Edward Red
W. Edward Red
Department of Mechanical Engineering,
Brigham Young University,
Provo, UT 84602
Brigham Young University,
Provo, UT 84602
Search for other works by this author on:
David J. French
Department of Mechanical Engineering,
Brigham Young University,
Provo, UT 84602
e-mail: davidfrench11@gmail.com
Brigham Young University,
Provo, UT 84602
e-mail: davidfrench11@gmail.com
Brett Stone
Department of Mechanical Engineering,
Brigham Young University,
Provo, UT 84602
Brigham Young University,
Provo, UT 84602
Thomas T. Nysetvold
Department of Mechanical Engineering,
Brigham Young University,
Provo, UT 84602
Brigham Young University,
Provo, UT 84602
Ammon Hepworth
Department of Mechanical Engineering,
Brigham Young University,
Provo, UT 84602
Brigham Young University,
Provo, UT 84602
W. Edward Red
Department of Mechanical Engineering,
Brigham Young University,
Provo, UT 84602
Brigham Young University,
Provo, UT 84602
1Corresponding author.
Contributed by the Computers and Information Division of ASME for publication in the JOURNAL OF COMPUTING AND INFORMATION SCIENCE IN ENGINEERING. Manuscript received December 23, 2014; final manuscript received November 19, 2015; published online May 3, 2016. Editor: Bahram Ravani.
J. Comput. Inf. Sci. Eng. Jun 2016, 16(2): 021006 (9 pages)
Published Online: May 3, 2016
Article history
Received:
December 23, 2014
Revised:
November 19, 2015
Citation
French, D. J., Stone, B., Nysetvold, T. T., Hepworth, A., and Edward Red, W. (May 3, 2016). "Collaborative Design Principles From Minecraft With Applications to Multi-User Computer-Aided Design." ASME. J. Comput. Inf. Sci. Eng. June 2016; 16(2): 021006. https://doi.org/10.1115/1.4032667
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